![]() At minimum, you still get a nice map with a convenient grid for figuring out distances. You don't need to learn new rules to make good use of a hex map. But the goal of this newsletter is to create a world - not learn new game mechanics. Hexcrawls usually involve travel mechanics that provide the GM with rules around how the party can explore the space. You can think of hexcrawls as a gridded map that's designed for exploring a world, rather than running a combat encounter.
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